Religion
The Cerilia pantheon consists in 11 different gods, and most of them were champions at the Battle of Mount Deismar and inherited from the powers of their patron god.
Gods per Race, the Priest Class:
Each priest must follow one of those gods. For simple purposes, only the Human pantheon will be detailed here, as the Elves don't worship any gods (therefore, Elves cannot be priests), and the Dwarves worship Moradin (see Player Handbook for details). Halflings revere a special form of Avani, and Half-Elves follow the Human pantheon.
Druids are priests of Erik.
The Vos worship Belinik and Kriesha, under the united Temple of Might. They don't acknowledge openly the other gods, although some tsarevas (female war chieftain) revere Eloele in secret.
The Brecht are not very religious, but consider Sera as their favorite goddess, as she is patron deity of commerce and trade, inheriting from Brenna's power.
The Khinasi revere Avani as their patron goddess, and temples from other deities get only a few followers.
The Rjuvens revere Erik above all, and the druids (priests of Erik) hold a position of power in the Rjuven society.
The Anuireans revere almost all the gods, save, of course, for the Vos pantheon.
The Various Gods, and their Priests:
1. Haelyn (LG, Greater God): Haelyn is the second son of the former Empire of Anuire, and was the champion of Anduiras at Deismar. He inherited of his power, and now rules the pantheon as the God of Nobility and Courage. His temple are very respected, especially in Anuire. His priest gain the Domain of either War or Protection, and get the Weapon Focus bonus feat at 1st level. They are proficient with all martial weapons.
2. Nesirie (NG, Intermediate God): This Masetian priestess inherited of the powers of Masela, and still consider the Masetians as her people. She is revered as the goddess of Mourning and Sea. She is the wife to Haelyn. Her priest gain the Domain of Water, and gain the bonus feat Underwater Combat (see Rules) at 1st level, and the Advanced Underwater Combat feat at 5th level OR gain the supernatural ability to cast underwater without penalties at 5th level (player's choice).
3. Cuiracean (CG, Intermediate God): Son of Haelyn and Nesirie, Cuiracean is Haelyn's champion. He goes wherever his father sends him, and appears as a storm giant wielding a lightning-bolt-casting long spear and a crested helm. He is revered as the god of storms and battle by those bold warriors who believe in achievements in warfare and combat prowess. His priests have no domains, but use the combat progression of fighters.
4. Erik (NG, Greater God): This former Rjuven druid inherited of the power of Reynir, and still consider the Rjuvens as his people. They are his more fervent worshippers. He is the god of animals and Nature. His priests are considered druids, and gain Track as a bonus feat at 1st level, and Hide and Move Silently are considered class skills.
5. Avani (LN, Greater God): Patron goddess of Khinasi, she is the wife to Erik and inherited of the power of Basaia. She is revered as the goddess of Sun, Reason, and to a certain degree, of Magic. She is also revered by Halflings and by most scholars. Her temples resembles to universities more than religious places. Her priest gain access to the Sun or Knowledge Domain, and get a +2 inherent bonus to any saves versus negative undead attacks (including life-draining).
6. Sarimie (CG, Intermediate God): Goddess of Fire, Beauty, and Arts, she is the daughter of Erik and Avani. She is worshipped by most artists, and bards who don't revere here acknowledge her influence. Her priests have access to the Fire Domain, and get an extra +2 inherent save bonus to any fire-based attacks.
7. Ruornil (N, Intermediate God): Ruornil was an Anuirean Wizard who inherited from the powers of Vorynn at the Battle of Mount Deismar. He is the patron deity of Magic and Moon. All arcane spellcaster at least acknowledge his influence, if they don't revere him. In Khinasi, all mages have to swear a special Oath at the Temple of Ruornil in Khourane or are hunted down by an armada of faithful mages. His priests gain the Magic Domain, and can cast Lesser Magic spells (Illusion and Divination). However, they receive the standards penalties for casting in armor, and receive 1d4 hit points per level. All arcane spells are considered one level higher (this means, Change Self is considered a 2nd level spell). They are not proficient with armors nor shields. They receive a bonus feat at 1st level, and every 5 levels (5th, 10th...). This bonus feat has to be a metamagic feat, or an item creation feat.
8. Sera (N, Intermediate God): Inheriting from the power of Brenna, she is the patron goddess of Trade, Commerce, and especially Luck. For this reason, she is very popular ion Brechtur, and the crossed-fingers are the most common prayer to Sera all over Cerilia. She is the wife to Ruornil. Her priests get the Luck Domain, and get a bonus to all saves equal to their Wisdom modifier, in addition to all other bonuses.
9. Eloele (CN, Lesser God): Daughter of Ruornil and Sera, she is the patron goddess of thieves and night. Although not evil, she is revered by most assassins. She is also the patron goddess of some renegade tsavoras (female Vos war chieftain) in Vosgaard. Her priest gets the Trickery Domain, and get 4 skills of the rogue selection as class skills. They receive 1d6 hit points per level only, and can the sneak attack as a rogue of equivalent level. They are only proficient with the rogue's weapons and armors.
10. Belinik (NE, Intermediate God): Belinik was a consumed Vos fighter who inherited some of Azrai's power. He is revered by the Vos warriors as the god of War, Strife, and Terror. He is allied to Kriesha under the Temple of Might, which is basically a joined cult of those two gods. His priests get the Toughness feat as bonus at 1st level, and gets it again every 5 levels (5th, 10th...). They can still take it multiple times, including at 1st level. They are proficient with all Martial weapons. They have no domains. They get 1d10 hit points.
11. Kriesha (LE, Intermediate God): Kriesha was a Vos priestess at Mount Deismar. She is worshipped by Vos spellcasters, and revered as the goddess of Cold and Ice. She is very influent in Vosgaard, and her priests usually scheme major plots in the politics. Her priests get a +2 inherent save bonus versus all cold-based attacks, and gain access to all arcane cold-based spells as arcane spells. They gain the Great Fortitude feat as bonus at 1st level.
Paladins
Paladins on Cerilia obey to different rules than those exposed i the Player Handbook. They must follow a specific god, match his alignment, and gain the following benefits:
Haelyn: Paladins of Haelyn are LG. They are considered as knights of justice, and enforce law in many LG provinces of Anuire. They get the Weapon Focus feat as bonus at first level, and are immune to natural and magical fear. Eligible Races: Anuirean, Vos (very rare), Half-elf.
Nesirie: Paladins of Nesirie are NG. They must be female. They get the bonus spells of the Water Domain when they can cast the appropriate spell level (up to 4th level). They cannot summon a regular warhorse, but can instead receive a magical underwater or water-dwelling mount. Eligible Races: Khinasi, Brecht, Half-elf (aquatic).
Cuiracean: Paladins of Cuiracean are CG. They cannot turn undead nor cast divine spells. They can specialize as a fighter (see the Weapon Specialization feat, in the Player Handbook), and get a bonus feat dealing with strength (Toughness, Cleave and Greater Fortitude are acceptable, Weapon Finesse and Ambidextry are not) every 4 levels (4th, 8th, 12th...) in addition to the regular bonus feat every 3 levels. Eligible Race: Anuirean, Rjuven (very rare), Vos (very rare).
Avani: Paladins of Avani are LN. They are exclusive to the Khinasi society, where they hold great status. They gain a +2 inherent bonus to saves versus mind-affecting attacks, and get a spell resistance equal to their level plus their Charisma modifier (if positive) versus evil magic. Eligible Race: Khinasi.